A downloadable game for Windows and macOS
"Average NY walking speed is 127 bpm." - Anton Marek
127 BPM is a 2-player racing game that recycles DDR pads and Super Mario Bros sprites. Players are asked to keep their walking speed at or above 127 Beats Per Minute in order to avoid upsetting the pedestrians on the crowded New York sidewalk. 127 BPM was designed and created by Yuxin Gao and John Bruneau with music by Anton Marek.
Controls and Gameplay
127 BPM is designed for use with DDR dance pads. Run on the front of the pad to run in the upper lane. Run on the back of the pad to run in the lower lane. Player 1 is represented by Princess Peach, Player 2 is Mario. The first one to make it to the MTA Subway pipe wins. All the non-player pedestrians walk at 127 beats per minute and will become annoyed with you if you move any slower than that. In an homage to the original Mario Bros. game, the players are given 400 Mario ticks (0.4 seconds) before time is up.
Alternate keyboard controls are available for testing.
Player 1: 'z' 'x' 'c' Player 2: ',' '.' '/'
Disclaimer: Character sprites from Super Mario Bros. are owned by Nintendo of America Inc. This iconography, as used for non-commercial artistic expression, falls under "Fair Use", under section 107 of the Copyright Act of 1976.
Super Mario Bros. Copyright Nintendo 1986.
Mario Bros. sprites ripped by Kevin Huff.
"Nintendoid 1" font created by Patrick Lauke, licensed under the Creative Commons Attribution license 3.0.
Dance Pad Support
The current development version of 127 BPM has only been tested on Xbox dance pads. We are in the midst of adding support for Playstation dance pads and will be releasing an update shortly.
|Updated||14 days ago|
|Release date||Aug 10, 2018|
|Authors||yuxin gao, Artfail|
|Tags||127bpm, 2D, alt-control, dance-pad, Local multiplayer, Non violent, Pixel Art, playnyc, Retro, Walking simulator|
|Average session||A few minutes|
|Inputs||Keyboard, Dance pad|
|Player count||1 - 2|
Click download now to get access to the following files:
Leave a comment
Log in with itch.io to leave a comment.